Frequently Asked Questions (FAQ) is a source of information that contains common questions our customers and visitors may encounter and detailed answers to these questions.
VR creates a fully immersive digital environment, replacing the real world.
AR overlays digital content on the real world through devices like smartphones or AR glasses.
VR requires headsets (e.g., Meta Quest), while AR can be experienced through phones (e.g., Pokémon Go) or glasses (e.g., Microsoft HoloLens).
VR: Meta Quest 2, Sony PlayStation VR2, Pico 4
AR: Smartphones (with apps like IKEA Place, Google Lens), Microsoft HoloLens (advanced), Magic Leap
Mobile VR like Google Cardboard or Samsung Gear VR is also an easy starting point.
Steps: Idea > Storyboard > 3D modeling > Interactions > Testing > Deployment
Tools:
Unity + VRTK / MRTK
Unreal Engine
Blender (3D modeling)
Adobe Aero (AR for creatives)
Spark AR (Facebook/Instagram filters)
Healthcare: Surgery simulations, mental health therapy, pain distraction
Education: Immersive history/geography lessons, virtual science labs
Industry: Remote maintenance (AR), training simulations (VR), product visualization
VR: Requires a headset (standalone or PC-tethered), powerful GPU (for PC VR)
AR: Smartphone or AR headset, compatible OS (iOS/Android or Windows Mixed Reality)
Start with mobile AR apps or standalone VR headsets for affordability and ease.
Standalone VR (e.g., Meta Quest): Portable, wireless, lower graphical performance
PC-based VR (e.g., HTC Vive Pro): High performance, requires powerful PC, better graphics and tracking
Not always.
No-code tools: CoSpaces Edu, Adobe Aero
With coding: Unity (C#), Unreal Engine (Blueprints + C++)
For advanced interactions, coding is recommended.
Yes. Many VR platforms offer shared spaces:
VRChat, AltspaceVR, Mozilla Hubs – allow users to interact in virtual environments
AR apps can support shared experiences (e.g., multiplayer AR games, collaborative design)
Motion sickness (VR)
Eye strain
High hardware cost
Privacy concerns (data captured via AR/VR)
Content creation complexity
Use apps like Google Expeditions (VR), Merge Cube (AR)
Align experiences with learning outcomes
Ensure accessibility and provide orientation for students
A-Frame (web VR using HTML)
Godot Engine (free game engine with VR support)
OpenXR (open standard for VR/AR development)
MR merges the physical and digital worlds more interactively than AR
The virtual objects in MR are aware of the real-world environment (e.g., bounce off real walls)
Example: Microsoft HoloLens 2
It refers to the use of physical space as a medium for interaction with digital content
Combines sensors, 3D mapping, gesture control, and AI to create immersive experiences
Common in enterprise AR solutions
VR/AR Developer
3D Artist
UX/UI Designer
Simulation Engineer
AR Marketing Specialist
VR Content Creator
Yes. AI enhances:
NPC behaviours in VR simulations
Object recognition in AR
Personalization and adaptive learning in immersive education apps
Healthcare: Surgical training, phobia therapy, anatomy education
Manufacturing: Digital twins, assembly line training
Construction/Architecture: Virtual walkthroughs, BIM visualization
Retail: Virtual try-on, product placement simulation
Military: Combat simulation, situational awareness training
Tourism: Virtual heritage sites, AR-enhanced tours
Risk-free training
Higher engagement and retention
Real-time visual feedback
Cost-effective prototyping
Remote collaboration across locations
Immersive learning
Enhanced visualization
Increased safety in high-risk industries
Better customer engagement
Disadvantages:
High initial cost
Requires technical skills
VR sickness (motion discomfort)
Limited battery life for mobile AR devices
Smart NPCs in training simulations
Voice interaction and natural language processing
AI-driven customization in learning environments
Object recognition in AR for real-time information delivery
Emotion detection for adaptive VR scenarios
Currently in research phase, but future uses may include:
Quantum-enhanced simulations in VR (e.g., complex molecule modeling in chemistry)
Faster data processing for real-time rendering
Quantum AI agents interacting within VR environments
Quantum computing could vastly improve the processing behind complex physics, big data, and spatial computing used in VR/AR.
Driver training simulators
Vehicle design & prototyping
Heads-up AR displays in vehicles
VR-based safety simulations
Remote repair assistance with AR
Simulating climate change effects
Immersive environmental awareness campaigns
VR forest/tundra/ocean exploration
AR field data visualization for environmental scientists
Virtual product demos
AR packaging experiences (e.g., scanning a product to see more info)
Immersive brand storytelling
Virtual showrooms or fashion runways
Yes. Some challenges:
Visual or auditory impairment
Motion sensitivity
Solutions:
Voice navigation
Adjustable display settings
Haptic feedback
Seated and one-handed modes in VR
Widespread use in remote work, virtual campuses, telemedicine, and metaverse platforms
Lighter, more affordable hardware
Advanced integration with AI, IoT, and 5G/6G
Expansion into quantum-powered simulations and brain-computer interfaces (BCIs)
Growth of XR-as-a-service (XRaaS) platforms for businesses
XR is an umbrella term that encompasses all immersive technologies, including VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality).
MR is a specific type of XR where physical and digital objects co-exist and interact in real time.
XR is the broader concept, while MR is a more advanced and interactive form of it.
Real-world interaction: Users can manipulate virtual objects within physical environments.
Hands-free control: Utilizes hand gestures, eye tracking, and voice commands.
Spatial awareness: Devices map the physical space for precise digital overlay.
MR is ideal for industries like manufacturing, maintenance, and medical training.
Microsoft HoloLens 2 – Widely used for enterprise MR applications.
Magic Leap 2 – High-end MR headset for design and visualization.
Meta Quest Pro – A VR headset with MR capabilities using passthrough cameras.
Apple Vision Pro – A cutting-edge spatial computing device offering MR/XR experiences.
Simulates dangerous or complex environments for safe practice.
MR provides real-time visual instructions during physical tasks.
VR enables immersive role-based training scenarios.
Reduces training time, increases retention, and lowers costs.
Hybrid workplaces using virtual offices and avatars.
MR-based remote technical support with real-time annotations.
AI integration for intelligent virtual tutors and adaptive learning.
Cloud-based XR platforms reducing dependency on local hardware.
Brain-computer interfaces (BCI) enabling direct interaction with XR environments.