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FAQS

Frequently Asked Questions(FAQ)

Frequently Asked Questions (FAQ) is a source of information that contains common questions our customers and visitors may encounter and detailed answers to these questions.

What are the differences between virtual reality (VR) and augmented reality (AR)?

While VR transports users to a completely virtual environment, AR combines the real world with augmented virtual elements. VR experiences are typically achieved using a VR headset and headset, while AR experiences are typically achieved through devices such as smartphones, tablets, or AR glasses. VR completely isolates the user from the real world, while AR allows him to interact with the real world.

Which VR/AR devices can I get a beginner experience using?

Popular VR headsets such as Oculus Quest 2, PlayStation VR, HTC Vive Cosmos and AR devices such as HoloLens 2, Magic Leap One are ideal options for beginner users.

What is the VR/AR content development process and what software tools are used?

The VR/AR content development process typically includes ideation, design, development, testing, and distribution phases. Software tools include popular platforms such as Unity, Unreal Engine, ARKit, ARCore.

What are some examples of how VR/AR technologies can be applied in different sectors such as healthcare, education and industry?

In the healthcare sector, VR/AR technologies can be used in areas such as surgical training, rehabilitation and therapy. In education, students can be offered interactive and visual learning experiences. In industry, VR/AR simulations can be used to improve production processes and train personnel.

What are the hardware and software requirements needed to experience VR/AR and where do I start to meet them?

A VR headset, a compatible computer or game console, and appropriate software are generally required for a VR experience. For AR experience, devices such as smartphones or AR glasses are used. To get started, it is important to first determine the requirements of the device to be used, then a suitable device and software can be purchased or rented.

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